Load via Share Link: Paste a public share URL into the landing-page input, then select Load. After a model loads, you can use the top toolbar input to open another URL.
Random Sample: Select the dice icon to the left of Load to choose and immediately load one of four built-in KIRI Engine examples.
Formats and Access: Compressed Luma PLY files are unpacked automatically in the browser. The capture must be public and contain a supported PLY or Splat asset; private, removed, and mesh-only captures cannot be loaded.
Rotate View: Press and hold the Left Mouse Button and drag on the 3D canvas area.
Pan View: Press and hold the Right Mouse Button and drag.
Zoom: Scroll the mouse wheel. On touch devices, use two fingers to zoom and move the view.
Model Orientation: On desktop, use Flip Vertically in the lower-left panel to invert the current model. KIRI Maker also applies source-aware default orientation for KIRI Engine, Polycam, and Luma captures.
Automatic Rotation: Select Stop Rotation to pause automatic model rotation and Resume Rotation to restore it. The paused state is preserved while previewing and switching render modes.
Switch Render Modes:
3D Reality: Uses Gaussian Splatting to render the model's realistic appearance and environment.
Particle Mode: Displays the model as glowing particles and enables the Scatter / Gather control and particle effects.
3. 渲染设置与粒子效果
3. Rendering Settings & Particle Effects
加载模型后,点击顶部 Settings 打开渲染设置:
After loading a model, select Settings in the top toolbar to open the rendering controls:
Filter Background (Crop): Adjust the retained point-cloud area around the subject from 0.5x to 3.0x; 3.0x disables cropping. Changing this value reprocesses the current particle model.
Particle Size / Brightness / Density: Control particle size, glow intensity, and visible density. On mobile, switch between the Crop, Size, Light, and Density parameter tabs.
Scatter Effect: Choose from 9 particle scatter and assembly effects, or select No particle effects.
Scatter / Gather: In Particle Mode, drag the lower-right progress slider to control the effect manually, or select Play to run a 0% → 100% → 0% animation.
4. 电影运镜、关键帧与视频导出
4. Camera Paths, Keyframes & Video Export
调整到想要的初始视角,然后点击顶部 Camera Path。当前视角会作为内置运镜的第一帧:
Set the desired starting view, then select Camera Path in the top toolbar. The current view becomes the first frame of a built-in path:
16 套内置电影运镜
预设包括水平环绕、垂直环绕、8 字形、螺旋、Dolly Zoom、蝴蝶、钟摆、心形、Inception Push & Roll 等。轨迹会根据进入运镜模式时的相机距离、角度和目标位置生成。
16 Built-in Cinematic Paths
Presets include horizontal and vertical orbits, Figure-8, spiral, Dolly Zoom, butterfly, pendulum, heart, and Inception Push & Roll. Paths are generated from the camera distance, angle, and target captured when camera-path mode opens.
预览控制:预览时可以切换 Particle Mode / 3D Reality、停止预览,或直接从预览控制栏开始导出;渲染切换与粒子效果会进入最终序列。
导出视频:点击 Export Video 生成 1080p、目标 60 FPS 的视频。优先导出 MP4,不支持时使用浏览器可用的兼容格式;导出期间可停止录制或停止合成。
Built-in Presets: Choose any Flight Path Preset, optionally select a Scatter Effect, and select Preview.
Custom Keyframes: Choose -- Custom Keyframes - Please Select --, adjust the view, and select Add Keyframe for each view. There is no keyframe limit, and a path requires at least 2 keyframes. Select a Viewpoint label to restore its saved camera position and target; remove frames individually or use Clear to remove all.
Preview Controls: During preview, switch between Particle Mode and 3D Reality, stop the preview, or start exporting from the preview controls. Renderer changes and particle-effect timing are included in the final sequence.
Video Export: Select Export Video for 1080p output targeting 60 FPS. MP4 is preferred, with a browser-supported fallback when necessary; recording or frame composition can be stopped while export is running.
5. AI 手势控制
5. AI Gesture Controls
点击工具栏的 Gesture 按钮授权摄像头。开启后,在摄像头前展示特定手势即可控制场景:
Click the Gesture button in the toolbar to grant camera access. Once enabled, display specific gestures in front of the camera to control the scene:
Please ensure adequate lighting and maintain a distance of 0.5 to 1.5 meters from the camera. The system features an 8-frame anti-shake buffer and low-pass exponential smoothing filters for smooth, linear motion feedback.
手势
动作名称
交互效果
Gesture
Name
Interaction
张开手掌 (Open Palm)
Open Palm
粒子散开消散:在 Particle Mode 下,模型粒子会根据手掌张开程度向四周扩散。
Particle Dispersal: In Particle Mode, particles scatter outwards based on how wide you open your palm.
攥拳头 (Closed Fist)
Closed Fist
粒子聚拢收缩:在 Particle Mode 下,已散开的粒子会向中心收缩并恢复模型。
Particle Assembly: In Particle Mode, scattered particles gather back toward the center to restore the model.
剪刀手 (Victory)
Victory
切换渲染模式:在摄像头前比出该手势并保持约 0.7 秒,即可在 3D Reality 与 Particle Mode 之间切换。
Toggle Render Mode: Hold the Victory sign for about 0.7 seconds to switch between 3D Reality and Particle Mode.
双手攥拳 (Two Fists)
Two Fists
双手距离缩放:同时展示两只手的攥拳状态。当两拳距离靠近或拉远时,可以无极调整 3D 模型的物理尺寸大小。
Two-Hand Distance Zoom: Present two closed fists. Bring your fists closer or further apart to dynamically scale the 3D model size.
食指指向 (Pointing Up)
Pointing Up
遥控相机视角:比出单指指向上方后,在空中移手,相机会精确跟踪您的食指指尖轨迹进行平滑视角旋转。
Remote Camera Rotation: Show a pointing finger and move your hand. The camera will smoothly follow the trajectory of your index finger tip.